Thursday 2 August 2018

Did the Crossbow Has Been Reintroduced to Fortnite

Crossbow is a Military Weapon in Fortnite. According to GameRevolution reports, the original 5.10 patch notes from Tuesday's newest Season five update included a note that the Crossbow had been reintroduced to Fortnite exclusively for the Playground LTM. But there was no such note inside the final version of your patch notes.

"We have some content that hasn't made it into the game yet. We're working on it and it should arrive in a short while. Sorry for the delay!" Shortly just after the update rolled out, developer Epic Games tweeted out the announcement that explains some of the planned content didn't make it into the game, however. It is at the least achievable that this unreleased content contains the Crossbow.

The Crossbow was initially introduced to Fortnite in February together with the version 2.4.2 update to help celebrate Valentine's Day along with some holiday skins:

I under no circumstances enjoyed the weapon all that significantly. It had unlimited ammo but a longer reloads time, so although it functioned as a silent sniper rifle of a sort, it wasn't all that enjoyable. Nevertheless, it was overpowered sufficient for elite players that it got pulled from the game.

There was even a Season 3 Challenge requiring players to acquire eliminations using the weapons, which proved one of the most challenging Challenges to complete that season.

Despite the fact that the Crossbow is still MIA in Fortnite, at the least the Playground LTM is back, along with the Fly Explosives LTM in which players can only use Jetpacks and explosive weapons (which includes the newly reintroduced Guided Missile).

If you are looking for some guides on weapons, visit U4GM Fortnite Weapons Guides, there are comprehensive guides to the various weapons I have written, I believe it will help you. Here is a video guide on Crossbow:

Top 5 Best Skins in Fortnite

To some extent, skins are a mark of wealth within the free-to-play world in Fortnite, they show off to other players around the battlefield that hey, I have the money to spend on this game, and in some situations, the time for you to grind to acquire to the extra coveted skins from the Battle Passes too. Absolutely everyone else looks notably lesser in comparison. Take a look at the list of Best Skins below, do you already have them? When you need some Fortnite Items, buy them on U4GM maybe your fastest choice.



5. Raven Fortnite Skin
Still in Rotation? Yes
Rarity: Legendary (Orange)
Price: 2,000 V-Bucks ($20)

Raven would be the newest skin to reach Fortnite Battle Royale, and it is already ignited fan adoration far and wide. It's one of the new legendary skins to become launched into the game's normal rotation, which is sadly few outdoors of special holiday events. The Raven skin also appears hardly like what you'd visualize an Edgar Allen Poe-inspired figure to appear like. In fact, players are currently drawing comparisons to Destiny's sneaky weekend salesman Xur. So if you're nevertheless mad about Destiny 2, then you may well too take out your frustrations on all of the Raven-wearing players in Fortnite Battle Royale.

4. Crackshot Fortnite Skin
Nonetheless in Rotation? No
Rarity: Legendary (Orange)
Cost: 2,000 V-Bucks ($20)

Crackshot is a downright terrifying skin. Initially, you might believe this can be an ordinary man. But Crackshot is no ordinary man. He's a man that wears a giant nutcracker head for some purpose. There are actually no chestnuts to become crunched down in sight, and it's a tactically foolish skin to become wearing at all (that helmet sticks way out). However artistically, it's among Fortnite Battle Royale's incredibly finest. It is holiday-themed, without having a feeling also bent on that Winter season. Just about every day is usually jolly with a nutcracker creating impossible structures at your side.

3. Flytrap Fortnite Skin
Still Readily available? Yes
Rarity: Legendary (Orange)
Cost: two,000 V-Bucks 1

The Flytrap skin is creepy seeking. He includes a face that resembles a stern villain from a comic book, and particulars to match. His spikes will no doubt stick out higher across Fortnite's island as if waving a flag that says "I'm ideal here, attempt and get me." And however, the Flytrap skin impresses when compared with a lot of other rotating skins. He fits no distinct theme, no holiday, no specific event. He's just a human flytrap, prepared to con

2. Leviathan Fortnite Skin
Nonetheless in Rotation? Yes
Rarity: Legendary (Orange)
Price: 2,000 V-Bucks ($20)

Leviathan was an adorably unexpected addition to Fortnite Battle Royale earlier this year. It is a skin that is lots similar for the astronaut ones in Season 3's Battle Pass, only with Leviathan, the helmet doesn't home a human head - but a fish. The fish appears quite imply also, having a furrowed brow and rude look on its face. The suit itself is really a fairly, iridescent teal in addition to a glossy white. It is simply the idea of the astronaut-like skins, and since of that, is amongst the best skins within the entire game.

1. The Reaper Fortnite Skin
Still Offered? No
Rarity: Legendary (Orange)
Cost: Tier one hundred on Season three Battle Pass (base Battle Pass charges 950 V-Bucks)

The Reaper is a not-so-subtle pop culture reference for the ages. The Reaper is just not a nod to Reaper from Overwatch, nor Reaper from, effectively, and on the dozens of other games having a character named Reaper. The Reaper is as an alternative a skin that gestures towards the John Wick films, an action series starring Keanu Reeves as he gets revenge for the death of his dog (amongst other items). The John Wick films are exhilarating and have grown to be a massive hit for superior cause (the dude doesn't even let reloading a gun slow him down). For arguably the most significant game in North America appropriate now to directly bow towards the legendary hitman himself, that is something that parallels no other Fortnite skin, and that is why it can be the extremely most effective that Fortnite Battle Royale has to present ideal now.

Fortnite - Do You Know the Complete Attributes of One Shot

Fortnite One Shot is really a Legendary Scoped Bolt-Action Sniper that make use of Heavy Bullets in Save the World. Its shots can pierce by way of quite a few enemies and has a crosshair scope. This rifle is potent and correct, features a bolt-action mechanism, though the slow firing, it truly is reliable. You might require 15 Blast Powder, 30 Simple Mechanical Parts, 1 Active Powercell, 11 Ore to craft it, which may spend some time to collect so you can buy these Fortnite Materials on U4GM at a cheap price. Now let's dive into this magical Sniper Rifle.

Resource: https://www.u4gm.com/news/fortnite/comprehensive-fortnite-weapons-guide-one-shot

Keep in mind that One Shot also has other versions:
Scoped Bullseye is the Rare version of this weapon.
Scoped Deadeye is the Epic version of this weapon.

Basic Info

Name Value
Damage 105
Crit Chance 10%
Crit Damage +75%
Fire Rate 0.8
DPS 258.7
Magazine Size 5
Range 10240
Headshot Multiplier +150%
Durability 375
Durability per Use 0.62
Reload Time 3
Ammo Type Ammo: Heavy Bullets
Ammo Cost 1
Impact 540

Trait Synergies

Name Class Description
Advanced Tactics Soldier Ranged weapon damage increased by 10%. Health increased by 10%.
Debilitating Shots Soldier Dealing ranged damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% on the target for 15 seconds. Stacks up to 3 times.
Enduring Machine Constructor Your weapon takes 60% less durability damage while on BASE.
Explosive Rounds Soldier Killing 10 enemies with a ranged weapon deals X damage in a 1 tile radius.
Eye on the Prize Outlander Every 15 headshot kills grants 1 Charge Fragment.
Fragment Generation Outlander Every 60 kills grant 1 Charge Fragment.
Grenade Generation Soldier Every 30 kills with a ranged weapon grants 1 Frag Grenade. Count resets after 15 seconds without a kill.
I Love to Reload! Soldier Reloading the equipped weapon increases run speed by 30% for 3 seconds.
Improved Headshots Soldier Increases headshot damage multipler of ranged weapons by 13%/20%/27%.
In a Pinch Soldier Increases weapon reload speed by 35% if the magazine is empty.
Locked and Reloaded Soldier After reloading, rate of fire is increased by 25% for 5 seconds.
Make It Rain Soldier Headshotting enemies increases ranged weapon rate of fire by 25% for 5 seconds.
Precision Handling Outlander Hitting a headshot increases the speed of your next reload by 7%. Max 35%. Resets after reloading.
Quick Clip Soldier Increases reload speed by 30%.
Quick Scope Outlander Increases sniper rifle rate of fire by 35%.
Start Up Soldier Firing with a ranged weapon increases rate of fire by 1.2% per shot for up to 20 shots. Resets on reload or weapon switch.
Steady Aim Soldier Reduces recoil by 29%.
Sure Shot Outlander Increases sniper rifle critical damage by 35%/53%/70%.
Survivalist Soldier Killing an enemy with an ability or weapon recovers 5 base health per second over 3 seconds. Kills reset the healing duration. Will not activate on full health.
There Are Many Like It... Soldier Your weapon takes 45% less durability damage while affected by War Cry.
War Cry Soldier Give a War Cry, affecting friendly characters within 4 tiles for 10 seconds. Grants 45% more damage and 30% attack speed for ranged weapons and 45% more damage and 20% attack speed for melee weapons.

Availability

One Shot is obtainable from the Vindertech Store in all Basic and Daily Llama Piñatas that contain ranged weapons. It might also be available as non-featured loot in Event Piñatas.

Pros and Cons

Pros:
Highly effective and precise rifle.
Shots can pierce through a number of enemies.
High damage.

Cons:
A slow firing.

Vs Other Weapons

One Shot vs Super shredder

Super Shredder is really a Legendary Shredder Sniper available in Save the Globe. It makes use of Shells 'n' Slugs and deals damage within a narrow cone. It does not possess a scope.

Super Shredder can be a solid gun, however, it has a noticeable damage fall-off following a particular range. When your target is truly far away, choose One Shot is a good choice.

The Super Shredder includes a noticeable drop off damage for distant targets. Especially for defending an objective, the Super Shredder will do sufficient damage as well as your targets will not be as well far away, so I'd use it more than the One Shot.

One good factor concerning the Super Shredder is the fact that it doesn't possess a scope. The One Shot's scope is so strong that it limits your view of the battlefield when defending a 360 objective (Ride the Lightning, as an example.) Also for targets at an objective distance, I come across it less difficult to miss a headshot with One Shot because it is so correct. Super Shredder is extremely forgiving in that division.

Saturday 19 May 2018

Trying To Remember These Things Before You Start Playing PoE

In Path of Exile, I think that there are a few things you should know before you start this game. Path of Exile is complicated and many things aren't explained by players or the game itself. For example:

  1. Shortcuts: You can ctrl-click items to quickly move them between windows.
  2. You can quickly use stacks of orbs by right-clicking to pick them up and then holding shift and left clicking to apply them.
  3. You can hit spacebar to skip NPC dialogue. You can also scroll up and down on their text box.
  4. You can rotate decoration in your hideout 90 degrees by hiting ctrl+r.
  5. Most of the time this is because it's hard to view things from the perspective of a beginner. There are a lot of assumptions made when players talk about the best gear, skills, and passives. Generally speaking, you should look them on the Wikipedia and figure out how the pieces attach to each other. Having enough poe exalted orb is not bad.

Imo, it's more important to have a good guide that explains the game to beginners than the build itself. You are trying to step into the world of PoE and you really need a good guide to explain everything to do. Most of the time, guides don't include this because they are geared to experienced players who know what they are doing. This is a good example. You should look for:

  1. Explaining how the build works: how damage is dealt (mechanics) and how damage is mitigated (which keystones to get)
  2. Explaining how to level your character: what are some nice leveling gear, what are the most important links in your gem setup
  3. Explaining the pros and con of the build and how it compares to other builds.
  4. Explaining what is a high priority vs what nice to have: gear, flasks, rings, and etc. Some builds are literally built around certain items while others are more flexible.
  5. For some aspects of builds, it up to the user's preference. You should try out the options to see what you like. For example, I usually used an aura for more damage. But I switched to one that slows down enemies and I liked that a lot more.
  6. Reading the comments on the forum is a great way to understand the build more. This is where people flesh out the options for builds and try to understand it more. But it's better if the author writes them down in the first post so you don't have to read so much.

At the core of the game is a balance and trade-offs you make as a player. The game is complicated because there are a lot of systems interacting with each other and you are always trying to balance them all. Over time you learn what you want. For example:

  1. Uniques aren't always the best gear for your build. Sometimes the best thing you can get is a well-rolled item. Uniques are useful when they bring unique mechanics and allow you to level faster (Goldrim, Wanderlust, and Tabula Rasa).
  2. What flasks you want to run: offensive vs defensive.
  3. What passives you want. There are always useful nodes you can get but you have a finite number of points so you need to plan ahead for them.

Understanding your build can go a long way to improving your play. For example, when you are starting out you don't have the gear with the right links and stats. You have to compromise and prioritize things which you can only do if you understand the build.

Wednesday 9 May 2018

Path Of Exile Bestiary Uniques

In Path of Exile, I'm glad the league and mechanic are going to be removed and not likely to be in zana mods . But im sad because the league uniques were pretty strong and interesting. I hope they add div cards to obtain the uniques and maybe some way to craft the aspects too.

Five rooms for the four families of beasts plus the beastcrafting arena. Einhar meets you at the start of the map and gives you nets. Each abandoned menagerie room contains the corresponding portal beast, you capture all four and sacrifice them at the altar to open a random portal to one of the four First beasts as the boss arena for the map.


Unlike buy poe currency cheap, a lot of assets could be recycled and/or modified to fit the theme. Best part is that it would even fit with a league that had Bestiary enabled - just say it's someone else's menagerie that was abandoned, rather than your own.

I wish they'd just add in red beasts at 10% chance to spawn in maps to the base game, you can't capture them or anything, but you kill em like normal and they have a chance to drop a unique of their menagerie counterpart. Such as beasts of deep would have a chance to drop the Craiceann's Carapace.

So in the end they'd function somewhat like if invaders had a 10% chance to spawn (a free pack + uniq/hard rare), except they'd also give access to the menagerie uniques.

Some of the aspect skills were cool too.

But I kinda get why its not going core, the league mechanics just are way too big for it to be a core addition, which historically are mechanically relatively simple. If bestiary was a bit more fleshed out (wih solved some of the problems) and mainly streamlined, it might have worked.

Thursday 3 May 2018

Path Of Exile Build On Bladeflurry Stacking Inquisitor Claws

Here is a good starting place, you can definitely tweak this though. Pretty standard, but easy to do and cheap. Just need a claw with a few t1 rolls and a Doryani's catalyst. Enough poe exalted orb is important.

1. Pros:

stupid high dps with either Molten Strike, Bladeflurry, or other attack skills. You're going to be very close to point blank and +area damage stuff, so whatever fits your playstyle best will work. I personally use bladeflurry, even though I know that MS can have more damage. I just like it more.


Leech + instant health/mana from claw makes bosses very easy. Vaal grace should knock you into max dodge if needed, otherwise just have enough health to not get one shotted and face tank most things.

Clear speed is very fast

The build is scalable from the earliest parts of the game through the max endgame. You never reach a plateau. You don't need any specific items (though Doryani's Catalyst & a 6link are very helpful).

2. Cons

You use vaal pact. If you havent done this before, it can be intimidating. Once you figure it out, though, you can easily do labs - though people will tell you it is hard or something idk.

Do not attempt ele reflect or no leech maps. Reroll or sell them if corrupted.

3. Some other notes on the build:

Might of the Meek is very useful in the socket by the scion south area.

Don't skimp on life. You're going to take some big hits, the idea is to leech back up so fast that it isn't a problem (with 40%+ natural dodge & 30% evasion this shouldnt be a problem) but if you can't take the hit you gotta run back

I prefer to put culling strike on my totem. There's good arguments for putting it on orb of storms, but I like to choose when to and when not to cull.

You can use the bleedsplosion gloves to give you a bit of oomph while clearing. Because you do a little bit of physical and you hit 3-4 times per second you should be able to spread bleeds with just those gloves. It is 100% not essential and really just kind of funny. This stacks with the Herald of Ice explosion.

Enchants: Head - whatever buffs your attack skill. Boots - I like the +lightning damage if you havent killed recently. This will help on bosses. Don't use anything which requires getting hit, because you won't be. Movement speed isn't terrible. Note that this is only relevant if you are not using two toned boots, which I do recommend early on for cheap resists Gloves - Use spiked gloves (20% melee damage).

If you don't have good spiked gloves, Blades is pretty good. Don't use the ones that require charging up, as no packs will survive the 4-5s that they require. Reflection is kind of ok as it will take some hits for you, but won't add that much damage; it can also fatally mess up boss positioning.

Thursday 26 April 2018

PoE Tips For What To Sell At League Start

In Path of Exile, aside from checking prices on poe.trade, what items do you all normally keep an eye out for to sell in the beginning of the league?


Few different routes:

1. If you like dealing with people: carries, in HC kitava pays very well the first few days, Uber lab pays well the first week or two.

2. If you don't like dealing with people from general chat, but have a few friends to play with: storm the atlas and sell maps. Invite each other for completion only, don't map together, and sell excess maps.

3. Solo play: as others have said, sell decently rolled rares, life + res will sell for 5-50c early on depending on the slot and the rolls. Also, keep an eye out for stuff that is generally very common, but very strong for its slot or build enabling. Things like BoR, which after a week is worth one chaos, are worth 50+ at the start. Same goes for things like devotos, piscators, belly, Stark, qotf etc.

4. Flipping. Look for the stuff in number 3 that is under priced, buy it. Also can look for good div cards that can be had during leveling, all kaoms cards, standoff, shavs etc.

When you encounter some problems that you don't understand in the game, please don't panic, you can log in our official website on https://www.u4gm.com/path-of-exile, there are some guides and news related to the Path of Exile for beginners.

Wednesday 18 April 2018

Interesting Path Of Exile Ideas On Maps

Like a unique map. In Path of Exile, the first run, it starts at lvl 68. You defeat the boss. The next time you open the map it will be 69, than 70 than 71. It should count for each character differently, so you have a measure for the strength of each character.

Monsters get stronger and stronger and stronger. The loot doesnt have to be good. The challenge itself is the loot. It could be a unique map, it shouldnt be really rare. Like make seeling any three unique maps and a portal scroll turn into this unqiue map.


I always was wondering why lvl 100 was max. Why wasnt it like after lvl 100 you earn something like challenge level. each level after 100 ALL your maps will get some more challenging mods like "Monsters deal x% more dmg, attack speed, cast speed".

Just so there was a real ladder until the end of each league.

Some players said that it is basically what they don't want to see. They don't want the map to be rewarding, they don't want the map to be Tier 99. And they think many others, create/use/test a build and want to see how far it can go on "normal maps". They don't want to test it on shaper or elder or uber elder, since they can always change my gear and make it work somehow.

Some players don't want to make it super rewarding. They want to test myself and my build in general without buying specific items or skilling specifically.

And some are at a point where they don't really care for money, they just want to log in and map. They don't want to roll maps specifically so that they can have a steady map pool. They don't want to check each time what rolls are on my map. They just want to alch and go.

With a unique map like this I could reach say, maybe map lvl 87 and am not able to kill the boss. I struggle with the "trash" mobs before but it is challenging.

There are so many possibilities to make this interesting and long time entertaining without "omg max uber loot needed": - Layout is always random - only one portal opens to it - have it have more regions, with regions changeing mods - randomise and hide the mods.

Monday 9 April 2018

Path Of Exile Bleed And Ignite Really Need Help

In Path of Exile, Bleed damage as a Duelist is something of a side note that triggers explosions. Even with Pure physical, mirror worthy gear Blade Flurry, it does so little damage compared to your hits it may as well not even exist.

Ignite is worse. Ignite with attacks is literally the worst source of damage in the entire game. Even with 200 passive points and perfect gear I can't produce a build that does more damage with Ignite than with Basic Attack.


When collectors of poe currency cheap with spells, the most important support gems don't effect Ignite damage, which means if you opt to not use them and improve your Ignite damage you lose so much that you can't clear anymore.

Not to mention none of the Ascendencies seem to explicitly help with Ignite in any noticeable way. Chieftain and Elementalist SHOULD have bonuses, but just don't. The only bonuses Chieftain grants to Ignite is "6% increased fire damage per endurance charge" and two small passives.

Elementalist looks like it's big passives should help, but don't provide anything distinctly good besides proliferation and sometimes getting 75% increased elemental damage. Technically the best passive for Ignite on Elementalist is the first Golem notable.

Do we even need to talk about Perfect Agony? The noob trap that doesn't include your base critical damage bonus so it's always an overall downgrade. Critical Strike and Critical Multiplier passives also don't have any Increased Ailment Damage so you literally don't have enough passives for the Keystone to function.

Let's also not forget the number of attack passives that do not effect Ailments. Projectile damage, Melee Physical Damage, Melee Damage, Attack Physical Damage, Area Damage.

I realize Ignite and Poison were so dominant that certain parts of the game had to be balanced around it. But please, set down the Rhoa ooze for a few hours and look at the numbers.

I used to play this game religiously and I'm just so disappointed every time I look at Path of Building. Building a character in this game used to be about coming up with a theme, investing heavily into and having it pay off. Now it just feels like Diablo 3 because every skill is strictly good only one way. What's your opinion? Don't forget poe orbs buy is important for you.

Monday 2 April 2018

PoE: Every Item There Are A Certain Amount Of Modifiers

In Path of Exile, items can be found in various rarities, being imbued with special modifications that grant passive buffs to their wielder. These modifiers can also be crafted with currencies which enchants another modifier to the item or rerolls it.

For every item there are a certain amount of modifiers that can apply to it and the navigational box above links to pages which shows which modifiers can be enchanted on a item. For items there are mainly two types of modifiers.


Implicit and explicit modifiers. The modifiers have a required level associated to them and will only spawn on items with an item level greater than or equal to the modifier's level. A modifier will increase the required level of an item to 80% of the modifier's level if that value is greater than the level requirement for the base item.

1. Implicit modifiers

Implicit modifiers can be changed with currencies such as Blessed Orb and Vaal Orb.

2. Explicit modifiers

Explicit modifiers can be enchanted and rerolled with currencies such as Orb of Transmutation, Divine Orb and Regal Orb. These can be further categorized into prefixes and suffixes. For example, a Long Bow with the Frosted, prefix and the of Impact, suffix would be named Frosted Long Bow of Impact. Rare items have their names randomly generated from a list of rare names and do not follow this system.
  • A magic item may have up to one prefix and one suffix. 
  • A rare may have up to three of each. 
  • A unique items have custom and fixed amount of modifiers.
3. Hybrid modifiers

Some modifiers can have multiple stats, for example Dictator's. These stats are summed together with other identical stats such as Tyrannical, giving the max value of 248% increased Physical Damage.

Since the mods are summed together it makes it difficult to tell with certainty if a modifier line is a pure, hybrid or a sum of both. Be aware of which types of hybrid modifiers exists and have that in mind when determining how many prefixes and suffixes an item has.

4. Local and global modifiers

Local modifiers can only spawn on items that have the stat by default. For example, the mod Vicious can spawn on swords because it is a weapon with base physical damage. The mod won't affect the damage on an off-hand weapon when dual-wielding and won't increase physical damage added from other items like rings.

Global appears on all items, but will affect the character instead. All modifiers with a condition are global, Scaeva for example has a local and global critical strike chance because one modifier is conditional.

Monday 26 March 2018

PoE Duelist: What's The Correct Way To Increase Your DPS?

In Path of Exile, to increase your DPS, the first and most obvious step is the regular routine that every player using any build does - apply 20% quality to all your armour, weapons, skill gems and flasks.

Switch over to them on a skill-gem by skill-gem basis once each of the 20% quality gem's hit's level 18, then sell the L19-20 version of the skill gem you just pulled out (the one with a high level but no quality on it) for 2-4 chaos each.


It's a nice little money earner and improves your character! Adding 20% quality to your sunder setup alone will give you 20% AoE, 10% attack damage and 10% Phys Damage. You get similar boosts across the board for applying 20% to your other skill gem groupings in your armour, too.

The next step for boosting your DPS is to enchant your boots, helm and gloves in the Uber-Lab. Boots and Gloves almost always give either a nice little DPS boosting enchant, or a damage mitigation enchant. It will only take a few attempts at enchanting either to get two nice damage boosting enchants.

Personally I like the three "Of Fury on Hit" glove enchantments. They send out a bunch of projectiles in a 180 degree semi-circle in front of your character at the same time. It kills white trash mobs all the way up to T9 maps pretty much by itself and has the added bonus of smashing all loot crates and barrels up to a few screens away. It's like having an extra map clearing attack skill for free and is great at keeping your charges and boosts triggered.

Next up you can 6-link your Wings of Entropy Axe. You then swap out the Totem setup in the axe for the sunder setup in the helm. Putting Sunder, Conc Effect, Ruthless, Multistrike, Melee Phys Damage and Maim will increase the build's total un-buffed base DPS by a bit more than 25%.

This process will also give your Ancestral Warchief a base DPS boost of about 10-15% too, due to the free extra 3 skill links it get's by being in the helm now. A 6-link WoE axe will set you back about 2-5 Exalt's though, so that's not the cheapest of options. In my opinion, given the context of this build and what it's designed for, unless a 6-link by some miracle drops, it's not worth spending the currency on.

Next up would be min-maxing your Jewels used in the skill tree. The final option for boosting DPS is to re-do your gear a bit with minor stat improvements. One option is to balance your resistances along with two rings that have base stat rolls of Strength, Life and +% Phys Damage to Attacks.

Another option is to purchase an upgrade to your current amulet with one that has a maximum roll of "% Increased Damage While Leeching", as well as the same in regards to the WoE Axe and Atziri's Flask. There's a lot more players guide on our website, so be sure to check out if you need some guides.

Monday 19 March 2018

PoE: Make Map Bosses More Interesting With Map Implicits

In Path of Exile, for many people killing Map Bosses feels not very rewarding. They are supposed to be challenging, but they don't feel rewarding if they drop loot like any other enemy, only a bit more. That's why I propose that GGG should use Map Implicits to make them more rewarding.


I was inspired by the "Unique boss drops X additional Rare Y" Mod on Poorjoy's Asylum, but there are many other interesting Mods they can use there. Here are some examples: One unique Boss -
  • Drops an additional unique item.
  • Opens you new paths (drops X additional maps).
  • Is rich (drops x additional currency items).
They could also combine this with other game mechanics: One unique Boss -
  • Opens a path for horrors from another world (opens a Breach/ summons Beyond Demons on death).
  • Is accompanied by a harbinger.
  • Drops an Offering to the Goddess.
  • Gives you a glimpse into your future (drops X additional prophecies).
  • Is hunted by [insert Master name] (gives Reputation for the Master on death).
All these Mods only apply to one Boss per Map so that Maps with multiple Bosses aren't broken. Which boss is chosen might be determined randomly or it might be the last one you kill.

Some players said this is a good idea and would make vaaling maps more profitable and interesting, especially because vaaling has such huge downsides, crafting cost increase and potential for far less IIQ than before or even map change or really crap mods reflect.

One player said that running that map is so depressing, the loot piles drop nothing and it's just another normal map. All they needed to do was buff Other bosses to the level of vault boss and there. The game would have been fixed. Or atleast a rather large portion of it. But nope. Gotta counter that power creep and nerf anything that drops more than 1 alteration orb at a time.


Tuesday 13 March 2018

Do You Know The Endgame Content In Path Of Exile

In Path of Exile, while approaching the end of the main storyline you might start seeing some map drops. Maps are items that are used to open randomly generated areas that have higher level monsters in them.

Each map will open 6 portals to it, meaning you can enter and exit the map 6 times (useful for selling items to vendors). Each map has monsters and one or several bosses in it - to complete the map you have to kill the boss/es. Maps are essentially items so you can craft them using currency for additional risk and reward.


An important thing to keep in mind before you start doing maps is to have character level 63 - 68, at least 3500 - 4000 effective hp, elemental resistances at 75% and enough damage to comfortably and quickly kill monsters in Act 10 - that's when you are ready to jump into maps.

To enter maps, you have to finish Act 10 and go to Templar Laboratory where Zana is located. She is one of the forsaken masters and is all about maps and endgame. After finishing her first mission, you can now use maps in Map Device to open them and invite her to your hideout (about which you can read in Forsaken Masters section) and also have map device in your hideout. After finishing your first map, you will be introduced to Atlas of Worlds, which is a visual representation of your progress in endgame maps.

There are currently more than 150 different maps in Path of Exile and some of them have unique versions with special/interesting mechanics and encounters. The maps are divided into tiers, starting from Tier 1 (T1) to Tier 16 (T16). You start with Tier 1 maps in the outer corners of the Atlas and progress to higher tier maps with tougher monsters and bosses.

There are 4 Tier 16 maps in the game and they contain 4 guardians of the Void in them - Hydra, Minotaur, Phoenix, and Chimera. Each of the guardians drops their respective fragment and 4 fragments (each from different guardian) opens up a portal to Shaper's Realm which is one of the toughest boss encounters in the game. Shaper drops exclusive unique items you can only get from killing him so he can be profitable to farm.


Wednesday 7 March 2018

Do You Know The New Necromancer In PoE 3.2

The Necromancer is an Ascendancy class for the Witch in Path of Exile. Collectors of path of exile currency may know, the Necromancer is a class that mainly focuses on summoned minions. The skill tree covers a broad range of minion stat bonuses, but also bonuses specific to zombies, skeletons, and spectres. The Necromancer have some changes recently:


1. Soul Weaver: No longer requires Flesh Binder. Now requires Invoker.

2. Beacon of Corruption has been removed and replaced by a new notable - Invoker: grants your minions 20% increased maximum Life, 20% increased Damage, 2% Life regenerated per second and grants you 50% increased Convocation Cooldown Recovery Speed.

3. Flesh Binder: Now requires Invoker. Causes your Raised Zombies to spread Caustic Cloud on Death, dealing 50% of their Maximum Life as Chaos Damage per second. Gives your Raised Zombies' Slam Attack 100% increased Area of Effect, and 100% increased Cooldown Recovery Speed. Allows you to raise up to 2 additional Zombies.

4. Added a new notable - Puppet Master. It grants you 20% increased Minion Movement Speed, 30% increased Minion Duration, 12% increased Attack and Cast Speed for your Minions if you or your Minions have Killed Recently, and 30% increased Minion Damage if you've used a Minion Skill Recently.

5. Mistress of Sacrifice: Now causes your Offerings to have 50% reduced Effect on you. Now grants 40% increased Damage if you have consumed a corpse Recently, and 2% increased Attack and Cast Speed for each corpse consumed recently.

6. Spirit Eater has been removed and replaced by Bone Sculptor, which causes your Skeletons to deal 40% increased Damage. It also grants 100% increased Skeleton Movement Speed, +2 to Maximum number of Skeletons, causes you to summon 2 additional Skeleton Warriors with Summon Skeleton, and causes your Skeletons' hits to not be Evaded.

Finally, good luck to you, we will update the news about Path of Exile in real time, if you don't want to be left behind in the game just because of lack of orbs, please buy chaos orbs on U4GM.

Wednesday 28 February 2018

Path Of Exile Guide Of Uber Atziri

In Path of Exile, Uber Atziri is in my opinion the hardest boss in the game by far. You will pose a tremendous challenge if you aren't prepared, therefore, it is important for you to read the following article completely. Meanwhile, having more poe orbs, you will become more powerful in game. It gets much easier when you know how the mechanics work.

First of all the mobs in the zone are all Magic & Rare and the melee mobs have elemental resistance so you won't just 1 shot them. Don't try to melee range them, they hit for a lot too. If you're not comfortable with running around dodging stuff you can just take your time and clear them slowly.


First boss you will encounter are the Vaal Twins. In general they're pretty easy until you kill one of them. Then the other one gets pissed off and basically all his attacks become very deadly. What you want to do here is to get one of them to ~ 20%, kill the other one and then finish the first one.

Second boss is the hardest in the whole zone - The Trio. During this fight I like to use Vessel of Vinktar flask for extra Life Leech against all the damage over time they do - so get that, it is necessary. First of all you want to activate all of your flasks and Vaal skills, jump in and ASAP kill the ranged one (A'alai). She won't move at all and her ranged attacks hurt a lot too so she has to go first.

She dies in 1-2 seconds so if you have time kill Y'ara'az too. If it becomes hairy just run away and start dodging - those 2 you can dodge endlessly. 2nd one you need to kill is Y'ara'az. He has elemental reflect that gets buffed a lot if he's left out as a last one - that's why he has to go 2nd. Dodge them both and barrage. When he dies finish off Q'ura. Just beware his cleave applies a lot of bleed and he can be pretty sudden and fast with cyclone - other than this he's EZ.

Now that you've killed all of them you can move to Atziri's chamber. Atziri herself isn't too hard to manage. With the DPS we have each phase lasts around 1-2 seconds. How you do her is you get in her face and dps her down before she is able to do anything. During the Clone phase stay bottom right. They will always cast a flameblast on top of you (that will kill you) so you need to dodge that and blink to the left side.

If the reflect Clone is on the left (the one with the mirror) blink to top right instead. We don't have pierce on barrage so you don't need to worry about hitting the Mirror Clone with barrage. Also dodge the lightning stuff, that will kill you too, it has 3 second delay (plenty of time). When all of this is done - GG, you just killed Uber Atziri.

Good luck to you, we will often bring you some Path of Exile guide, if you don't want to be left behind in the game just because of lack of orbs, please buy chaos orbs on U4GM.

Friday 23 February 2018

Simple Guide Of Beasts In PoE Bestiary League

The Beastcrafting fights is difficult. They can be really challenging once you start to craft the higher outcomes. Fighting multiple rare Beast at once, especially ones with Bestiary mods, can be quite scary. Therefore, collectors of path of exile currency should view the following guide.

There's a random chance of capturing a Beast with a net, and it's heavily influenced by how much life the monster is on and how strong the monster is. Expect rare or unique bosses to be harder to capture. Better nets help! The net you used is lost, and the monster enrages. You can attempt to capture a single Beast as many times as you want, though it's certainly dangerous to enrage the monsters.


In addition to the hundreds of regular Beasts in Path of Exile that can be captured, there are several tiers of new Beasts you'll encounter as you play in the Bestiary League:

1. Rare beasts with a Bestiary mod. These occur relatively often (every area or so) and are harder than normal rare monsters. You'll want to capture these if you see them, because these Beasts are often needed in crafting recipes.

2. Legendary Beasts, which are exotic variants of other Beasts you may recognise. These occur periodically and are substantially rarer and harder fights. They're worth attempting to capture because most of the powerful Beastcrafting recipes require one or more of them.

3. Spirit Beasts. There are four of these, and they're available in the end-game by Beastcrafting a portal to access them. They drop guaranteed unique poe items and can be captured to craft properties that synergise with those uniques.

While a creature is in a net, it can not die, so if you're worried about killing it too quickly, throw a net first and attack second. Legendary Beasts are signalled on the minimap before you encounter them, and they're quite tough, noticeable fights. They have substantially more life than a regular rare monster, so they're hard to kill by accident.

Can Beasts be traded? Yes. Once captured, they can be transferred into an item that can be traded with other players using existing safe trading methods. If you die or leave the fight, the Beasts you were fighting are lost (they escape). If you want to have another shot at that Beastcrafting recipe, you'll need to find replacement Beasts. Any item you put in the Altar for crafting will still be there, unmodified. Good luck!

Wednesday 7 February 2018

What's Your Biggest Wish For PoE 3.2 Ascendancies

Path of Exile 3.2.0 will come, I really hope 3.2 brings a lot more choices with the Ascendancy classes. Unlike buy poe currency, in 3.1 most people take the same 8 points for their Ascendancy classes simply because there isn't many choices and some are clearly worse than others.

I really do think it would be great if we had hard choices to make which would mean more nodes to pick from and a better balance of them. I remember when they released the Ascendancy classes, we only had 6 points to allocate and that made for harder choices. I don't want to go back to 6 points, but I feel like having more options would clearly make theorycrafting builds way more interesting.


I saw some other players opinions on PoE forum. One player said that his biggest wish for "ascendancy overhaul" is that it would be real ascendancy overhaul, not just "we nerfed necro/slayer/raider/inq, slapped a bunch of free damage on underused ones and called it a day".

It sounds like they might be adding new features on top or as a replacement. At this point I'm hoping for an entirely redesigned system. I agree about the lack of choice available. I feel like I'm being pigeonholed every time I make a build, and that sometimes I end up building around the classes more than anything because they are such a huge source of power.

One player said that GGG will give us a larger ascendancy tree. Only we will be able to allocate regular skill points into them, only it will cost 5 skill points per node (just like how it costs 5 regret orbs to respec). Each time we touch a new alter we get 10 skill points.

I think they will be adding at least a new 2 pointer to each Ascendancy at least I really hope they do. Which should make for some new interesting choices to mull over. There are so many of them where I love 4 points and am meh on the 6th and the 8th point I barely care about. Admitedly I like weird builds and I dislike all of the nodes that only add math to a build.

I would like to see Champion getting something that isn't shadowed by Juggernaut or unique poe items. His kit already has some potential but it falls flat when compared to just about anything else. For example the perma fortify seems cool and all but you already get almost perma fortify when linked with movement skills. Also his taunt nodes with inspirational are quite garbage, and have little to no use.

What about you? What's your biggest wish about path of exile 3.2.0?

Thursday 1 February 2018

Would It Be Possible To Add A PoE Harbour Bridge Map

In Path of Exile, GGG always bring us surprise and challenge, and we also bring players cheap poe orbs. Recently, most of players hope that GGG can add a Harbour Bridge map to the endgame. So, would it be possible to do?

The Solaris and Lunaris fight is one of players' favorite ones in the campaign, with majestic day/night changes in the fight, beautiful terrain hazards such as Solaris burning the ground while Lunaris fights you, and generally aesthetically pleasing attacks from the bosses like Solaris shooting sunbeams out of her shield and Lunaris making meteors fall.


The "gods coming to life from a statue" part really impressed players the first time they went through the fight too, and it's much better than fighting a stereotypical giant spider in a stereotypical dungeon in Act 7. The outside area is really good too with the two factions fighting each other against the background of the harbour.

Most of players were really looking forward to seeing this being added into maps with 3.1, but it didn't happen. There's only an obscure unique map where you can just facerush the boss (and you can't even fight both) and kill her without really caring about the mechanics.

Some of players think that if GGG add a Harbour Bridge map to the endgame so you can do the fight again, and please make it a T15 map too so that getting a T15 Elder for the final Shaper's Orb is less of a complete PITA. They think that its their favorite fight but they only get to do it once on each character.

Sure, maybe those ideas have problems, but that's what testing and iteration is for. GGG are not doing it is because they don't think it's worth the time, or don't think it aligns with their design philosophies. However, this is only my guess, and I believe GGG has been working hard to bring us a better gaming experience.

Monday 22 January 2018

How To Beat The Hydra In Path Of Exile

In Path of Exile, the Hydra is one of the four Guardians of the Void. As with The Minotaur, The Hydra has a range of Physical attacks and other means to break you down, though this boss fight swaps out Lightning for Cold Damage attacks, which can both Chill and Freeze you. The Hydra has an assortment of Physical and Cold Damage attacks, many of which can Chill or Freeze. She's immune to Knockback, Poison, Chill, and Freeze.

Her attacks break down as follows:

Barrage: Fires a fast succession of arrows that deal Physical and Cold Damage.
Doom Arrow: Fires an arrow into the air and a progression of explosions occur in a straight line in front of The Hydra, which deal Deadly Physical and Cold Damage.
Fork Arrow: Charges up to fire a single arrow that forks at a set distance to deal Deadly Physical and Cold Damage (300% of base).
Teleport Short: Disappears and summons minions, which drop Cold Damage vortices upon dying before The Hydra reappears at a random location.
Frostbolts: Cold Damage projectiles that continuously fire from the sides of the arena in a random pattern and fire more frequently as The Hydra comes closer to death.

Stock up on flasks with immunity to Freeze and Chill, given her methods of attack that she’ll be coming at you with. One thing you’ll want to avoid is her Fork Arrow once it’s charged, so simply move behind her when this occurs. Stick and move as much as you can and you should be able to take her down without too much trouble.

Make a note of the environment around you, and keep moving will be your best approach. Most importantly, you’ll want to make sure that you close the distance and make the most of melee and ranged attacks in your possession. The further you move away, the harder it's going to be to dodge. She'll stay near to you, turning to fire Doom Arrows and Barrages. When she charges up to fire a Fork Arrow (a blue orb), be sure to move behind The Hydra.

You're going to need flasks with Chill, Freeze Immunity and enough poe orbs, because you can count on being hit by many Frostbolts and attacks from The Hydra. As long as you stay moving and weaving out of the way of Frostbolts, this fight shouldn't be too hard.