Wednesday 28 February 2018

Path Of Exile Guide Of Uber Atziri

In Path of Exile, Uber Atziri is in my opinion the hardest boss in the game by far. You will pose a tremendous challenge if you aren't prepared, therefore, it is important for you to read the following article completely. Meanwhile, having more poe orbs, you will become more powerful in game. It gets much easier when you know how the mechanics work.

First of all the mobs in the zone are all Magic & Rare and the melee mobs have elemental resistance so you won't just 1 shot them. Don't try to melee range them, they hit for a lot too. If you're not comfortable with running around dodging stuff you can just take your time and clear them slowly.


First boss you will encounter are the Vaal Twins. In general they're pretty easy until you kill one of them. Then the other one gets pissed off and basically all his attacks become very deadly. What you want to do here is to get one of them to ~ 20%, kill the other one and then finish the first one.

Second boss is the hardest in the whole zone - The Trio. During this fight I like to use Vessel of Vinktar flask for extra Life Leech against all the damage over time they do - so get that, it is necessary. First of all you want to activate all of your flasks and Vaal skills, jump in and ASAP kill the ranged one (A'alai). She won't move at all and her ranged attacks hurt a lot too so she has to go first.

She dies in 1-2 seconds so if you have time kill Y'ara'az too. If it becomes hairy just run away and start dodging - those 2 you can dodge endlessly. 2nd one you need to kill is Y'ara'az. He has elemental reflect that gets buffed a lot if he's left out as a last one - that's why he has to go 2nd. Dodge them both and barrage. When he dies finish off Q'ura. Just beware his cleave applies a lot of bleed and he can be pretty sudden and fast with cyclone - other than this he's EZ.

Now that you've killed all of them you can move to Atziri's chamber. Atziri herself isn't too hard to manage. With the DPS we have each phase lasts around 1-2 seconds. How you do her is you get in her face and dps her down before she is able to do anything. During the Clone phase stay bottom right. They will always cast a flameblast on top of you (that will kill you) so you need to dodge that and blink to the left side.

If the reflect Clone is on the left (the one with the mirror) blink to top right instead. We don't have pierce on barrage so you don't need to worry about hitting the Mirror Clone with barrage. Also dodge the lightning stuff, that will kill you too, it has 3 second delay (plenty of time). When all of this is done - GG, you just killed Uber Atziri.

Good luck to you, we will often bring you some Path of Exile guide, if you don't want to be left behind in the game just because of lack of orbs, please buy chaos orbs on U4GM.

Friday 23 February 2018

Simple Guide Of Beasts In PoE Bestiary League

The Beastcrafting fights is difficult. They can be really challenging once you start to craft the higher outcomes. Fighting multiple rare Beast at once, especially ones with Bestiary mods, can be quite scary. Therefore, collectors of path of exile currency should view the following guide.

There's a random chance of capturing a Beast with a net, and it's heavily influenced by how much life the monster is on and how strong the monster is. Expect rare or unique bosses to be harder to capture. Better nets help! The net you used is lost, and the monster enrages. You can attempt to capture a single Beast as many times as you want, though it's certainly dangerous to enrage the monsters.


In addition to the hundreds of regular Beasts in Path of Exile that can be captured, there are several tiers of new Beasts you'll encounter as you play in the Bestiary League:

1. Rare beasts with a Bestiary mod. These occur relatively often (every area or so) and are harder than normal rare monsters. You'll want to capture these if you see them, because these Beasts are often needed in crafting recipes.

2. Legendary Beasts, which are exotic variants of other Beasts you may recognise. These occur periodically and are substantially rarer and harder fights. They're worth attempting to capture because most of the powerful Beastcrafting recipes require one or more of them.

3. Spirit Beasts. There are four of these, and they're available in the end-game by Beastcrafting a portal to access them. They drop guaranteed unique poe items and can be captured to craft properties that synergise with those uniques.

While a creature is in a net, it can not die, so if you're worried about killing it too quickly, throw a net first and attack second. Legendary Beasts are signalled on the minimap before you encounter them, and they're quite tough, noticeable fights. They have substantially more life than a regular rare monster, so they're hard to kill by accident.

Can Beasts be traded? Yes. Once captured, they can be transferred into an item that can be traded with other players using existing safe trading methods. If you die or leave the fight, the Beasts you were fighting are lost (they escape). If you want to have another shot at that Beastcrafting recipe, you'll need to find replacement Beasts. Any item you put in the Altar for crafting will still be there, unmodified. Good luck!

Wednesday 7 February 2018

What's Your Biggest Wish For PoE 3.2 Ascendancies

Path of Exile 3.2.0 will come, I really hope 3.2 brings a lot more choices with the Ascendancy classes. Unlike buy poe currency, in 3.1 most people take the same 8 points for their Ascendancy classes simply because there isn't many choices and some are clearly worse than others.

I really do think it would be great if we had hard choices to make which would mean more nodes to pick from and a better balance of them. I remember when they released the Ascendancy classes, we only had 6 points to allocate and that made for harder choices. I don't want to go back to 6 points, but I feel like having more options would clearly make theorycrafting builds way more interesting.


I saw some other players opinions on PoE forum. One player said that his biggest wish for "ascendancy overhaul" is that it would be real ascendancy overhaul, not just "we nerfed necro/slayer/raider/inq, slapped a bunch of free damage on underused ones and called it a day".

It sounds like they might be adding new features on top or as a replacement. At this point I'm hoping for an entirely redesigned system. I agree about the lack of choice available. I feel like I'm being pigeonholed every time I make a build, and that sometimes I end up building around the classes more than anything because they are such a huge source of power.

One player said that GGG will give us a larger ascendancy tree. Only we will be able to allocate regular skill points into them, only it will cost 5 skill points per node (just like how it costs 5 regret orbs to respec). Each time we touch a new alter we get 10 skill points.

I think they will be adding at least a new 2 pointer to each Ascendancy at least I really hope they do. Which should make for some new interesting choices to mull over. There are so many of them where I love 4 points and am meh on the 6th and the 8th point I barely care about. Admitedly I like weird builds and I dislike all of the nodes that only add math to a build.

I would like to see Champion getting something that isn't shadowed by Juggernaut or unique poe items. His kit already has some potential but it falls flat when compared to just about anything else. For example the perma fortify seems cool and all but you already get almost perma fortify when linked with movement skills. Also his taunt nodes with inspirational are quite garbage, and have little to no use.

What about you? What's your biggest wish about path of exile 3.2.0?

Thursday 1 February 2018

Would It Be Possible To Add A PoE Harbour Bridge Map

In Path of Exile, GGG always bring us surprise and challenge, and we also bring players cheap poe orbs. Recently, most of players hope that GGG can add a Harbour Bridge map to the endgame. So, would it be possible to do?

The Solaris and Lunaris fight is one of players' favorite ones in the campaign, with majestic day/night changes in the fight, beautiful terrain hazards such as Solaris burning the ground while Lunaris fights you, and generally aesthetically pleasing attacks from the bosses like Solaris shooting sunbeams out of her shield and Lunaris making meteors fall.


The "gods coming to life from a statue" part really impressed players the first time they went through the fight too, and it's much better than fighting a stereotypical giant spider in a stereotypical dungeon in Act 7. The outside area is really good too with the two factions fighting each other against the background of the harbour.

Most of players were really looking forward to seeing this being added into maps with 3.1, but it didn't happen. There's only an obscure unique map where you can just facerush the boss (and you can't even fight both) and kill her without really caring about the mechanics.

Some of players think that if GGG add a Harbour Bridge map to the endgame so you can do the fight again, and please make it a T15 map too so that getting a T15 Elder for the final Shaper's Orb is less of a complete PITA. They think that its their favorite fight but they only get to do it once on each character.

Sure, maybe those ideas have problems, but that's what testing and iteration is for. GGG are not doing it is because they don't think it's worth the time, or don't think it aligns with their design philosophies. However, this is only my guess, and I believe GGG has been working hard to bring us a better gaming experience.