Saturday 19 May 2018

Trying To Remember These Things Before You Start Playing PoE

In Path of Exile, I think that there are a few things you should know before you start this game. Path of Exile is complicated and many things aren't explained by players or the game itself. For example:

  1. Shortcuts: You can ctrl-click items to quickly move them between windows.
  2. You can quickly use stacks of orbs by right-clicking to pick them up and then holding shift and left clicking to apply them.
  3. You can hit spacebar to skip NPC dialogue. You can also scroll up and down on their text box.
  4. You can rotate decoration in your hideout 90 degrees by hiting ctrl+r.
  5. Most of the time this is because it's hard to view things from the perspective of a beginner. There are a lot of assumptions made when players talk about the best gear, skills, and passives. Generally speaking, you should look them on the Wikipedia and figure out how the pieces attach to each other. Having enough poe exalted orb is not bad.

Imo, it's more important to have a good guide that explains the game to beginners than the build itself. You are trying to step into the world of PoE and you really need a good guide to explain everything to do. Most of the time, guides don't include this because they are geared to experienced players who know what they are doing. This is a good example. You should look for:

  1. Explaining how the build works: how damage is dealt (mechanics) and how damage is mitigated (which keystones to get)
  2. Explaining how to level your character: what are some nice leveling gear, what are the most important links in your gem setup
  3. Explaining the pros and con of the build and how it compares to other builds.
  4. Explaining what is a high priority vs what nice to have: gear, flasks, rings, and etc. Some builds are literally built around certain items while others are more flexible.
  5. For some aspects of builds, it up to the user's preference. You should try out the options to see what you like. For example, I usually used an aura for more damage. But I switched to one that slows down enemies and I liked that a lot more.
  6. Reading the comments on the forum is a great way to understand the build more. This is where people flesh out the options for builds and try to understand it more. But it's better if the author writes them down in the first post so you don't have to read so much.

At the core of the game is a balance and trade-offs you make as a player. The game is complicated because there are a lot of systems interacting with each other and you are always trying to balance them all. Over time you learn what you want. For example:

  1. Uniques aren't always the best gear for your build. Sometimes the best thing you can get is a well-rolled item. Uniques are useful when they bring unique mechanics and allow you to level faster (Goldrim, Wanderlust, and Tabula Rasa).
  2. What flasks you want to run: offensive vs defensive.
  3. What passives you want. There are always useful nodes you can get but you have a finite number of points so you need to plan ahead for them.

Understanding your build can go a long way to improving your play. For example, when you are starting out you don't have the gear with the right links and stats. You have to compromise and prioritize things which you can only do if you understand the build.

Wednesday 9 May 2018

Path Of Exile Bestiary Uniques

In Path of Exile, I'm glad the league and mechanic are going to be removed and not likely to be in zana mods . But im sad because the league uniques were pretty strong and interesting. I hope they add div cards to obtain the uniques and maybe some way to craft the aspects too.

Five rooms for the four families of beasts plus the beastcrafting arena. Einhar meets you at the start of the map and gives you nets. Each abandoned menagerie room contains the corresponding portal beast, you capture all four and sacrifice them at the altar to open a random portal to one of the four First beasts as the boss arena for the map.


Unlike buy poe currency cheap, a lot of assets could be recycled and/or modified to fit the theme. Best part is that it would even fit with a league that had Bestiary enabled - just say it's someone else's menagerie that was abandoned, rather than your own.

I wish they'd just add in red beasts at 10% chance to spawn in maps to the base game, you can't capture them or anything, but you kill em like normal and they have a chance to drop a unique of their menagerie counterpart. Such as beasts of deep would have a chance to drop the Craiceann's Carapace.

So in the end they'd function somewhat like if invaders had a 10% chance to spawn (a free pack + uniq/hard rare), except they'd also give access to the menagerie uniques.

Some of the aspect skills were cool too.

But I kinda get why its not going core, the league mechanics just are way too big for it to be a core addition, which historically are mechanically relatively simple. If bestiary was a bit more fleshed out (wih solved some of the problems) and mainly streamlined, it might have worked.

Thursday 3 May 2018

Path Of Exile Build On Bladeflurry Stacking Inquisitor Claws

Here is a good starting place, you can definitely tweak this though. Pretty standard, but easy to do and cheap. Just need a claw with a few t1 rolls and a Doryani's catalyst. Enough poe exalted orb is important.

1. Pros:

stupid high dps with either Molten Strike, Bladeflurry, or other attack skills. You're going to be very close to point blank and +area damage stuff, so whatever fits your playstyle best will work. I personally use bladeflurry, even though I know that MS can have more damage. I just like it more.


Leech + instant health/mana from claw makes bosses very easy. Vaal grace should knock you into max dodge if needed, otherwise just have enough health to not get one shotted and face tank most things.

Clear speed is very fast

The build is scalable from the earliest parts of the game through the max endgame. You never reach a plateau. You don't need any specific items (though Doryani's Catalyst & a 6link are very helpful).

2. Cons

You use vaal pact. If you havent done this before, it can be intimidating. Once you figure it out, though, you can easily do labs - though people will tell you it is hard or something idk.

Do not attempt ele reflect or no leech maps. Reroll or sell them if corrupted.

3. Some other notes on the build:

Might of the Meek is very useful in the socket by the scion south area.

Don't skimp on life. You're going to take some big hits, the idea is to leech back up so fast that it isn't a problem (with 40%+ natural dodge & 30% evasion this shouldnt be a problem) but if you can't take the hit you gotta run back

I prefer to put culling strike on my totem. There's good arguments for putting it on orb of storms, but I like to choose when to and when not to cull.

You can use the bleedsplosion gloves to give you a bit of oomph while clearing. Because you do a little bit of physical and you hit 3-4 times per second you should be able to spread bleeds with just those gloves. It is 100% not essential and really just kind of funny. This stacks with the Herald of Ice explosion.

Enchants: Head - whatever buffs your attack skill. Boots - I like the +lightning damage if you havent killed recently. This will help on bosses. Don't use anything which requires getting hit, because you won't be. Movement speed isn't terrible. Note that this is only relevant if you are not using two toned boots, which I do recommend early on for cheap resists Gloves - Use spiked gloves (20% melee damage).

If you don't have good spiked gloves, Blades is pretty good. Don't use the ones that require charging up, as no packs will survive the 4-5s that they require. Reflection is kind of ok as it will take some hits for you, but won't add that much damage; it can also fatally mess up boss positioning.