Monday 26 March 2018

PoE Duelist: What's The Correct Way To Increase Your DPS?

In Path of Exile, to increase your DPS, the first and most obvious step is the regular routine that every player using any build does - apply 20% quality to all your armour, weapons, skill gems and flasks.

Switch over to them on a skill-gem by skill-gem basis once each of the 20% quality gem's hit's level 18, then sell the L19-20 version of the skill gem you just pulled out (the one with a high level but no quality on it) for 2-4 chaos each.


It's a nice little money earner and improves your character! Adding 20% quality to your sunder setup alone will give you 20% AoE, 10% attack damage and 10% Phys Damage. You get similar boosts across the board for applying 20% to your other skill gem groupings in your armour, too.

The next step for boosting your DPS is to enchant your boots, helm and gloves in the Uber-Lab. Boots and Gloves almost always give either a nice little DPS boosting enchant, or a damage mitigation enchant. It will only take a few attempts at enchanting either to get two nice damage boosting enchants.

Personally I like the three "Of Fury on Hit" glove enchantments. They send out a bunch of projectiles in a 180 degree semi-circle in front of your character at the same time. It kills white trash mobs all the way up to T9 maps pretty much by itself and has the added bonus of smashing all loot crates and barrels up to a few screens away. It's like having an extra map clearing attack skill for free and is great at keeping your charges and boosts triggered.

Next up you can 6-link your Wings of Entropy Axe. You then swap out the Totem setup in the axe for the sunder setup in the helm. Putting Sunder, Conc Effect, Ruthless, Multistrike, Melee Phys Damage and Maim will increase the build's total un-buffed base DPS by a bit more than 25%.

This process will also give your Ancestral Warchief a base DPS boost of about 10-15% too, due to the free extra 3 skill links it get's by being in the helm now. A 6-link WoE axe will set you back about 2-5 Exalt's though, so that's not the cheapest of options. In my opinion, given the context of this build and what it's designed for, unless a 6-link by some miracle drops, it's not worth spending the currency on.

Next up would be min-maxing your Jewels used in the skill tree. The final option for boosting DPS is to re-do your gear a bit with minor stat improvements. One option is to balance your resistances along with two rings that have base stat rolls of Strength, Life and +% Phys Damage to Attacks.

Another option is to purchase an upgrade to your current amulet with one that has a maximum roll of "% Increased Damage While Leeching", as well as the same in regards to the WoE Axe and Atziri's Flask. There's a lot more players guide on our website, so be sure to check out if you need some guides.

Monday 19 March 2018

PoE: Make Map Bosses More Interesting With Map Implicits

In Path of Exile, for many people killing Map Bosses feels not very rewarding. They are supposed to be challenging, but they don't feel rewarding if they drop loot like any other enemy, only a bit more. That's why I propose that GGG should use Map Implicits to make them more rewarding.


I was inspired by the "Unique boss drops X additional Rare Y" Mod on Poorjoy's Asylum, but there are many other interesting Mods they can use there. Here are some examples: One unique Boss -
  • Drops an additional unique item.
  • Opens you new paths (drops X additional maps).
  • Is rich (drops x additional currency items).
They could also combine this with other game mechanics: One unique Boss -
  • Opens a path for horrors from another world (opens a Breach/ summons Beyond Demons on death).
  • Is accompanied by a harbinger.
  • Drops an Offering to the Goddess.
  • Gives you a glimpse into your future (drops X additional prophecies).
  • Is hunted by [insert Master name] (gives Reputation for the Master on death).
All these Mods only apply to one Boss per Map so that Maps with multiple Bosses aren't broken. Which boss is chosen might be determined randomly or it might be the last one you kill.

Some players said this is a good idea and would make vaaling maps more profitable and interesting, especially because vaaling has such huge downsides, crafting cost increase and potential for far less IIQ than before or even map change or really crap mods reflect.

One player said that running that map is so depressing, the loot piles drop nothing and it's just another normal map. All they needed to do was buff Other bosses to the level of vault boss and there. The game would have been fixed. Or atleast a rather large portion of it. But nope. Gotta counter that power creep and nerf anything that drops more than 1 alteration orb at a time.


Tuesday 13 March 2018

Do You Know The Endgame Content In Path Of Exile

In Path of Exile, while approaching the end of the main storyline you might start seeing some map drops. Maps are items that are used to open randomly generated areas that have higher level monsters in them.

Each map will open 6 portals to it, meaning you can enter and exit the map 6 times (useful for selling items to vendors). Each map has monsters and one or several bosses in it - to complete the map you have to kill the boss/es. Maps are essentially items so you can craft them using currency for additional risk and reward.


An important thing to keep in mind before you start doing maps is to have character level 63 - 68, at least 3500 - 4000 effective hp, elemental resistances at 75% and enough damage to comfortably and quickly kill monsters in Act 10 - that's when you are ready to jump into maps.

To enter maps, you have to finish Act 10 and go to Templar Laboratory where Zana is located. She is one of the forsaken masters and is all about maps and endgame. After finishing her first mission, you can now use maps in Map Device to open them and invite her to your hideout (about which you can read in Forsaken Masters section) and also have map device in your hideout. After finishing your first map, you will be introduced to Atlas of Worlds, which is a visual representation of your progress in endgame maps.

There are currently more than 150 different maps in Path of Exile and some of them have unique versions with special/interesting mechanics and encounters. The maps are divided into tiers, starting from Tier 1 (T1) to Tier 16 (T16). You start with Tier 1 maps in the outer corners of the Atlas and progress to higher tier maps with tougher monsters and bosses.

There are 4 Tier 16 maps in the game and they contain 4 guardians of the Void in them - Hydra, Minotaur, Phoenix, and Chimera. Each of the guardians drops their respective fragment and 4 fragments (each from different guardian) opens up a portal to Shaper's Realm which is one of the toughest boss encounters in the game. Shaper drops exclusive unique items you can only get from killing him so he can be profitable to farm.


Wednesday 7 March 2018

Do You Know The New Necromancer In PoE 3.2

The Necromancer is an Ascendancy class for the Witch in Path of Exile. Collectors of path of exile currency may know, the Necromancer is a class that mainly focuses on summoned minions. The skill tree covers a broad range of minion stat bonuses, but also bonuses specific to zombies, skeletons, and spectres. The Necromancer have some changes recently:


1. Soul Weaver: No longer requires Flesh Binder. Now requires Invoker.

2. Beacon of Corruption has been removed and replaced by a new notable - Invoker: grants your minions 20% increased maximum Life, 20% increased Damage, 2% Life regenerated per second and grants you 50% increased Convocation Cooldown Recovery Speed.

3. Flesh Binder: Now requires Invoker. Causes your Raised Zombies to spread Caustic Cloud on Death, dealing 50% of their Maximum Life as Chaos Damage per second. Gives your Raised Zombies' Slam Attack 100% increased Area of Effect, and 100% increased Cooldown Recovery Speed. Allows you to raise up to 2 additional Zombies.

4. Added a new notable - Puppet Master. It grants you 20% increased Minion Movement Speed, 30% increased Minion Duration, 12% increased Attack and Cast Speed for your Minions if you or your Minions have Killed Recently, and 30% increased Minion Damage if you've used a Minion Skill Recently.

5. Mistress of Sacrifice: Now causes your Offerings to have 50% reduced Effect on you. Now grants 40% increased Damage if you have consumed a corpse Recently, and 2% increased Attack and Cast Speed for each corpse consumed recently.

6. Spirit Eater has been removed and replaced by Bone Sculptor, which causes your Skeletons to deal 40% increased Damage. It also grants 100% increased Skeleton Movement Speed, +2 to Maximum number of Skeletons, causes you to summon 2 additional Skeleton Warriors with Summon Skeleton, and causes your Skeletons' hits to not be Evaded.

Finally, good luck to you, we will update the news about Path of Exile in real time, if you don't want to be left behind in the game just because of lack of orbs, please buy chaos orbs on U4GM.