Monday 19 March 2018

PoE: Make Map Bosses More Interesting With Map Implicits

In Path of Exile, for many people killing Map Bosses feels not very rewarding. They are supposed to be challenging, but they don't feel rewarding if they drop loot like any other enemy, only a bit more. That's why I propose that GGG should use Map Implicits to make them more rewarding.


I was inspired by the "Unique boss drops X additional Rare Y" Mod on Poorjoy's Asylum, but there are many other interesting Mods they can use there. Here are some examples: One unique Boss -
  • Drops an additional unique item.
  • Opens you new paths (drops X additional maps).
  • Is rich (drops x additional currency items).
They could also combine this with other game mechanics: One unique Boss -
  • Opens a path for horrors from another world (opens a Breach/ summons Beyond Demons on death).
  • Is accompanied by a harbinger.
  • Drops an Offering to the Goddess.
  • Gives you a glimpse into your future (drops X additional prophecies).
  • Is hunted by [insert Master name] (gives Reputation for the Master on death).
All these Mods only apply to one Boss per Map so that Maps with multiple Bosses aren't broken. Which boss is chosen might be determined randomly or it might be the last one you kill.

Some players said this is a good idea and would make vaaling maps more profitable and interesting, especially because vaaling has such huge downsides, crafting cost increase and potential for far less IIQ than before or even map change or really crap mods reflect.

One player said that running that map is so depressing, the loot piles drop nothing and it's just another normal map. All they needed to do was buff Other bosses to the level of vault boss and there. The game would have been fixed. Or atleast a rather large portion of it. But nope. Gotta counter that power creep and nerf anything that drops more than 1 alteration orb at a time.


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